View Poll Results: Would you like killcount to be removed from HA?
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Yes, I would like it to be removed from all maps.
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302 |
69.43% |
No, leave it, killcount is fine.
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46 |
10.57% |
Remove killcount on Broken Tower; Leave it on Courtyard.
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46 |
10.57% |
Remove killcount on Courtyard; Leave it on Broken Tower.
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41 |
9.43% |
May 14, 2007, 10:06 PM // 22:06
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#41
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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I hate killcount, I don't even like it in RA, I feel it is less a matter of skill, and purelly hack n slash pick on the week team or steal kills
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May 18, 2007, 01:54 PM // 13:54
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#42
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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IMO, they should keep one kill count (broken) and remove killcount from courtyard. Courtyard is a very different map than broken, leading to lots of chokepoints where AoE rapes shit. Also, killcount is a good mechanic to encourage build diversity. Two sets of cap plus HoH would lead to the return of the gay paragon meta with song of conc. and pretty much make it worse than it is now
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May 18, 2007, 04:41 PM // 16:41
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#43
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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The only real problem with kill count in its current form is a few points I think ive mentioned in other posts.
People cant watch the mini map for the life of them
There is nothing to discourage res shrine camping to keep the other 2 good teams clean instead of farming the noob team.
Idiot ghost runs to where he died upon respawn, allowing a team to farm kills off him, and often not letting the team he belongs to a chance to grab him.
The map is poorly built to support a 3 way, its far too big for only three teams.
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May 18, 2007, 11:01 PM // 23:01
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#44
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Jungle Guide
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Quote:
Originally Posted by samcobra
IMO, they should keep one kill count (broken) and remove killcount from courtyard. Courtyard is a very different map than broken, leading to lots of chokepoints where AoE rapes shit. Also, killcount is a good mechanic to encourage build diversity. Two sets of cap plus HoH would lead to the return of the gay paragon meta with song of conc. and pretty much make it worse than it is now
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In altar capping, you could knock the team off the altar no matter what as long as you were decent (3 way altars anyway). Also, with only one killcount map, balanced (as in equally between O/D) would still lose to some team running straight offense and farming maps. If one killcount remains, it HAS to be courtyard since it is later in the rotation. However, they need to remove it period.
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May 19, 2007, 02:26 AM // 02:26
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#45
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Quote:
Originally Posted by samcobra
IMO, they should keep one kill count (broken) and remove killcount from courtyard. Courtyard is a very different map than broken, leading to lots of chokepoints where AoE rapes shit. Also, killcount is a good mechanic to encourage build diversity. Two sets of cap plus HoH would lead to the return of the gay paragon meta with song of conc. and pretty much make it worse than it is now
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Kill count does not encourage build diversity, don't know where that's coming from.
If you mean the 2 x paragon E finale build there is no way that is coming back because it has been nerfed to hell. Paragons as a whole are overpowered as hell, and can be abused in all game modes not just altars.
The reasoning behind song of concentration is to prevent interrupt wars, with seeking arrows/PD. I think song was a stupid idea but I don't want this thread to turn into a discussion of the skill level of seeking arrows and eventually turn into an IWAY thread so I'll leave it at that.
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May 19, 2007, 01:28 PM // 13:28
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#46
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by Randomway Ftw
Kill count does not encourage build diversity, don't know where that's coming from.
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I think what he means is that having one killcount map would prevent teams from running insanely defensive/interrupt heavy builds. I'd agree with him, but halls in general needs an overhaul(not a revert to alterhold).
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May 24, 2007, 11:27 AM // 11:27
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#47
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Ascalonian Squire
Join Date: Apr 2007
Guild: Dont Panic Just Resign [boO]
Profession: R/
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Ok, remove all the new mechanics, especially relic run from hoh...it always comes down to last 2 relics. Bring back alter holding and nerf paragons. Kthnx
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May 24, 2007, 06:56 PM // 18:56
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#48
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Academy Page
Join Date: Apr 2005
Profession: Rt/
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go back to the altar plz
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May 24, 2007, 10:29 PM // 22:29
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#49
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by Passive Keke
Ok, remove all the new mechanics, especially relic run from hoh...it always comes down to last 2 relics. Bring back alter holding and nerf paragons. Kthnx
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Thats like saying remove the first 3 quarters of a basketball game because it always comes down to the last 1. Or the first 6 innings of a baseball game because it always comes down to the last 3.
Actually that would be more like saying get rid of the whole sport but yea w/e.
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May 25, 2007, 10:14 AM // 10:14
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#50
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Played some HA last week. Kill count is without a doubt the best thing Anet ever came up with. So much fun, i'm never touching HA again while it's there.
Fun thing is, when pveers complained about loot scaling it got fixed in 1 day and while pvpers complaing about stupid things like kill count get ignored .
GG again anet.
On a side note : YAY! i have insignias on my canthan armor !
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May 25, 2007, 11:46 AM // 11:46
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#51
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Frost Gate Guardian
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Quote:
Originally Posted by Kool Pajamas
Thats like saying remove the first 3 quarters of a basketball game because it always comes down to the last 1. Or the first 6 innings of a baseball game because it always comes down to the last 3.
Actually that would be more like saying get rid of the whole sport but yea w/e.
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That's not true, in basketball there is 1 vs 1, u can build up advantage in the 1st 3 quarters. However in 3 ways relic map, it's often that the leading team will be ganked and therefore there is no obvious advantage to lead in the 1st few minutes.
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May 25, 2007, 08:19 PM // 20:19
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#52
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Kool Pajamas
Thats like saying remove the first 3 quarters of a basketball game because it always comes down to the last 1.
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With the NBA, you could get rid of everything but the last 4 minutes and it probably wouldn't make a difference. :P
Relic runs just need to stop giving the lead when someone TIES. The slower team takes the lead, who the hell thought that up?
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May 27, 2007, 11:44 PM // 23:44
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#53
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by luilui
That's not true, in basketball there is 1 vs 1, u can build up advantage in the 1st 3 quarters. However in 3 ways relic map, it's often that the leading team will be ganked and therefore there is no obvious advantage to lead in the 1st few minutes.
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I see the point there but thats no reason to remove relic runs entirely which is what I was responding to. Not taking the lead in the beginning is part of the strategy of it.
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May 28, 2007, 12:45 AM // 00:45
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#54
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Quote:
Originally Posted by Kool Pajamas
Not taking the lead in the beginning is part of the strategy of it.
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And thats a stupid strategy.
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May 28, 2007, 01:11 AM // 01:11
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#55
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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This getting very frustrating, it seems like Anet still does not understand that most people do not like kill count. Gaile said that people actually said that people actually like kill count, and vaguely said, that the devs might make changes. At least its a first step.
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May 28, 2007, 04:44 AM // 04:44
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#56
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Banned
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Quote:
Originally Posted by Randomway Ftw
This getting very frustrating, it seems like Anet still does not understand that most people do not like kill count.
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and it still seems like you dont understand that a poll on guru dosent represents the opinion of every person that plays gw
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May 28, 2007, 04:51 AM // 04:51
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#57
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Krytan Explorer
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Quote:
Originally Posted by Im In A Build
and it still seems like you dont understand that a poll on guru dosent represents the opinion of every person that plays gw
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Do you understand statistics?
Do you understand polling? population? sample?
Do you understand how a poll suppose to work?
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May 28, 2007, 03:22 PM // 15:22
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#58
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Banned
Join Date: Jun 2006
Location: Good question
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Just play the spikes and get over it... Or run balanced hammer+ele builds. This is like 6v6 all over again.
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May 29, 2007, 06:09 PM // 18:09
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#59
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by Im In A Build
and it still seems like you dont understand that a poll on guru dosent represents the opinion of every person that plays gw
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Lol but its sort of common sence concerning kill count that like 90 percent hate it. Tell when you have found a comment on the forums saying kill count is good and the person knows what hes on about, and i will find you a pin in a hay stack.
A poll on guru represents a sample of the general population. And judging by the results it seems reasonably accurate. It may not represent every player on gw but we dont need the opinions of every player on gw in order to come to a decsion. All we need is the majority, and the majority want kill count gone.
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May 31, 2007, 12:37 AM // 00:37
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#60
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by masteroflife
Do you understand statistics?
Do you understand polling? population? sample?
Do you understand how a poll suppose to work?
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Do you understand that the 100 or so accounts Death From Above above has probably set up to make Killcount look less popular than it is have badly distorted the actual figures?
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